Stellan Tonring
Born: 1983
Nationality: Swedish

Career goals:
Becoming leading in the area of 3D and 2D graphics.
Being cuttingedge artistically aswell as technically.

Respected co worker
Got lots of Great Ideas
Great passion for games and art
Good team player
Experience leading small teams

Software Experience:
Luxology Modo
Autodesk Maya
NewTek LightWave
Autodesk 3ds max
Pixologic Zbrush
Adobe Photoshop

Substance Painter



Engines I  worked in:

Massives showbox
Frostbite 2

ID Tech 5

Professional experience:

2011 – > Present employment- ZeniMax MachineGames – Uppsala, Sweden. Working as a 3D artist.

2011 – EA DICE (Digital Illusions) – Stockholm, Sweden.  Working as a 3D artist.

2007-2010 – Ubisoft Massive Entertainment – Malmö, Sweden. Working as a 3D artist.

2006 – Apeo AB- .Started the game company Apeo AB,  Working on ApeOcalypse,.
A partyfighter game, mutch like super smash bros. Worked as  a Lead artist on the project.

2005-2007 – School of Future Entertainment – Karlshamn, Sweden
Game development and 3D art education.

2004 -2005 – Mäladalens högskola (University)
The art of game making.

2001 – Cycore – Uppsala, Sweden
Working as a 3D artist.

Games I  have worked on:

Released titles: